Join Brian Bradley for an in-depth discussion in this video Putting forces to practical use, part of MassFX and 3ds Max: Creating Simulations (2013).
Having demonstrated the basic workflow for adding forces to a MassFX simulation,…in this video, we want to take a look at for-instance situation that highlights…the kind of practical use we may find for forces.…Our scene setup is very simple.…We have a number of small plastic toys lined up in neat rows waiting for…something to happen.…That something, as you can see, comes in the form of what is essentially a…hammerhead on wheels.…This is a construct made up of three separate pieces of geometry, none of which…are linked or grouped in any way.…
All we have are two MassFX constraints…making these three separate geometries act as a single object.…A rigid constraint is keeping the hammerhead attached to the body, and a hinge…constraint is fixing the body and head to the wheel section.…If I just run the simulation, you can see how the hinge constraint is set up to behave.…Over next step of course is to examine or break down the motion of objects in…our simulation and determine what our expectations are, what type of reaction…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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