Putting on the finishing touches


show more Putting on the finishing touches provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Putting on the finishing touches

3D models are one of the first things created in a CG pipeline. Everything from texturing to rigging, to animation, to rendering is affected by how the model is created. Small little problems in a model can cause bigger problems for other people down the road. As a character modeler, you want to minimize the number of times that people later in the pipeline come knocking at your door asking you to make changes. For that reason, I made this video about how to clean up problem areas in your models. Depending on who you're working for and what kind of pipeline they have, there may be different expectations as to what a good model should be like.

However, there are a few things that are common to virtually all 3D projects. One thing that is a must for character models is removal of all six-pointed stars. Let's get up close to the face and see what I am talking about. I'm going to click on Hank and zoom in on the face. I want to show Edged Faces, so we can see what's going on...

Putting on the finishing touches
Video duration: 6m 7s 4h 31m Intermediate

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Putting on the finishing touches provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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