Join Ryan Kittleson for an in-depth discussion in this video Putting on the finishing touches, part of Modeling a Character in 3ds Max.
3D models are one of the first things created in a CG pipeline.…Everything from texturing to rigging, to animation, to rendering is affected by…how the model is created.…Small little problems in a model can cause bigger problems for other people down the road.…As a character modeler, you want to minimize the number of times that people…later in the pipeline come knocking at your door asking you to make changes.…For that reason, I made this video about how to clean up problem areas in your models.…Depending on who you're working for and what kind of pipeline they have, there…may be different expectations as to what a good model should be like.…
However, there are a few things that are common to virtually all 3D…projects. One thing that is a must for character models is removal of all six-pointed stars.…Let's get up close to the face and see what I am talking about.…I'm going to click on Hank and zoom in on the face.…I want to show Edged Faces, so we can see what's going on.…Right here on the cheek, this is what's called a six-pointed star.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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