From the course: 3ds Max: Rendering Interiors
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Putting on the final polish with glinting highlights and glow - 3ds Max Tutorial
From the course: 3ds Max: Rendering Interiors
Putting on the final polish with glinting highlights and glow
When you're compositing, there's an order to the post effects and color correction. What I've done here is to merge all the nodes together and color correct them before I'm putting on any blur or other optical effects, that effect either where objects are or their luminance. Once that's all set, when we've got the image looking like we want, as if we had taken that picture, then we can put on things that are value dependent such as glow. I've put on my ZD focus and I'll select it, right click, and choose filter and glow to put a little bit of a glow on. Initially everything glows as if somebody had put a little gasoline on the camera lens. And it's a little too much. Glow then is dependent on a tolerance or threshold in value. I'll pull this timeline down Click on the View and Press H to see it as big as possible. And then bring up the tolerance in that glow. Glow is both a brightness and a blur. And so first we'll work on where does that glow sit. And then how bright it is and how…
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