Join Brian Bradley for an in-depth discussion in this video Proxies, part of Up and Running with mental ray in 3ds Max.
…One of the most frustrating moments on any rendering project, is encountered when,…after many minutes, maybe even hours worth of intensive CPU calculation time,…the application suddenly crashes, with an out of memory error.…Now of course, as projects in all aspects of the 3D industry grow larger,…with more and more data being loaded into scenes, the potential for…this painful scenario to be encountered, continues to grow.…Any tool then put at our disposal by software developers to help combat this…problem is going to be most welcome indeed.…
One such being the introduction of the proxy object.…A proxy in Mental Ray terms is a visually simplified piece of…geometry that sits in a scene as a stand in for…a much more complex, sometimes even extremely complex object.…That, in and of itself, could be difficult to make use of in…a render due to the strain it would place on system resources.…This strain can occur because by default raytrace render engines such as Mental Ray…need to have all geometry and textures for a scene loaded into memory.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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