From the course: V-Ray 3.0 for 3ds Max Essential Training
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Proxies
- Creating, working with, and then rendering scenes with huge numbers of polygons in them, has pretty much always been a problematic task for creation and animation software such as 3ds Max. And even though the leap to using computers that can boast huge amounts of RAM has made things somewhat easier these days, there may still at times be a need for us to employ some very specific tools in order to get a high polycount job finished. The V-Ray Proxy being one of the options available. Now, at this moment in time, I am clearly not working with anything like a truly high polycount scene, as my Viewport stats show that we have a current total of just over one and a half million polys, most of which are coming from the hair mesh that we see here. At present, if I just pull the Windows Task Manager into view, you can see that we're using around about 35% of the RAM available on this machine, which is 16 gigabytes in total. What though, if I needed to create 50, or even 100 versions of this…
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Contents
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(Locked)
Caustic effect setup4m 39s
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(Locked)
Generating the caustic effect4m 43s
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(Locked)
Using VRayFur4m 23s
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(Locked)
Stereoscopic 3D rendering4m 32s
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(Locked)
Vr-Ray Metaballs5m 13s
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(Locked)
Proxies5m 35s
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(Locked)
The VRayClipper4m 40s
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(Locked)
Depth of field: Using a perspective viewport3m 30s
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(Locked)
Using Render Mask4m 34s
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(Locked)
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