Join Brian Bradley for an in-depth discussion in this video Proxies, part of V-Ray 3.0 for 3ds Max Essential Training.
- Creating, working with, and then rendering scenes…with huge numbers of polygons in them,…has pretty much always been a problematic task…for creation and animation software such as 3ds Max.…And even though the leap to using computers…that can boast huge amounts of RAM…has made things somewhat easier these days,…there may still at times be a need for us to employ…some very specific tools in order to get…a high polycount job finished.…The V-Ray Proxy being one of the options available.…Now, at this moment in time, I am clearly not working with…anything like a truly high polycount scene,…as my Viewport stats show that we have…a current total of just over one and a half million polys,…most of which are coming from the hair mesh…that we see here.…
At present, if I just pull the Windows Task Manager…into view, you can see that we're using…around about 35% of the RAM available on this machine,…which is 16 gigabytes in total.…What though, if I needed to create 50, or even 100 versions…of this character?…Well, one handy option for creating identical duplicates…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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