Apply mapping coordinates with a camera projection in 3ds Max.
- [Instructor] In the previous movie…we saw how to apply a displace space warp…in order to deform a terrain plane…using a height map…and additionally that deformation or displacement…is happening in world space…and that gives us the ability to position,…rotate and set parameters for the plane…to optimize polygon counts,…so that we've concentrated all of the detail…within the camera's field of view.…
You can see in the top view port of the scene here,…I've got a camera,…and this terrain object is positioned and rotated…so that it's filling the camera field of view.…And if we go over to the perspective view…with the move tool we can move that terrain around…and you can see that the displacement…is stuck to the world.…No matter where we move that object,…the displacement remains the same.…However, the material on the object…is not being applied in world space,…and as I move that object around,…you can see the texture sort of swimming…in the camera view port here.…
Well, we can easily set this up…so that the image of the bitmap…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
New This Week
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.