Apply mapping coordinates with a camera projection in 3ds Max.
- [Instructor] In the previous movie…we saw how to apply a displace space warp…in order to deform a terrain plane…using a height map…and additionally that deformation or displacement…is happening in world space…and that gives us the ability to position,…rotate and set parameters for the plane…to optimize polygon counts,…so that we've concentrated all of the detail…within the camera's field of view.…
You can see in the top view port of the scene here,…I've got a camera,…and this terrain object is positioned and rotated…so that it's filling the camera field of view.…And if we go over to the perspective view…with the move tool we can move that terrain around…and you can see that the displacement…is stuck to the world.…No matter where we move that object,…the displacement remains the same.…However, the material on the object…is not being applied in world space,…and as I move that object around,…you can see the texture sort of swimming…in the camera view port here.…
Well, we can easily set this up…so that the image of the bitmap…
AuthorAaron F. Ross
Skill Level Intermediate
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