Join Brian Bradley for an in-depth discussion in this video Project brief and learning goals, part of Using Vray RT in Production Rendering.
- Before we go ahead and get started on the project part of our course, it would probably be helpful if we were to quickly give ourselves a rundown of just what we want to achieve in terms of the finished animated piece, and perhaps more importantly, consider what exactly the learning goals for this part of the course are. Well the basic idea here is for us to work through a somewhat simplified production scenario, so that we can see which parts of the Vray toolset can and also cannot be used when rendering with RT. Indeed, what we are going to do, is imagine that we have been asked to create a couple of simple animated camera shots that focus the viewer on a specific set of products.
In this case, some hand painted Japanese style wooden dolls. Working through this process will help us not only see how we can utilize both 3ds Max and Vray RT functionality to pull the project together and get it working, but perhaps more importantly, how we can quickly light texture, and ultimately render our final shots using the Vray RT engine, and then pull everything together in a compositing application, to really finish up the shots. We are taking this final step because many production pipelines these days, especially ones in which the client has a real involvement with the creative process, require that we be as flexible as possible, and when it comes to CG rendering, that typically means making use of a compositing based pipeline for the assembly, tweaking, and sometimes even completely reworking the finished assets.
An approach that we can most certainly accomodate whilst rendering with the Vray RT. In our final chapter then, we'll make use of Adobe After Effects and a number of render elements that we will have pulled out of 3ds Max using RT, and first of all, combine them back together again in order to recreate the original render that came out of Vray, but then move things forward by looking to alter and enhance the sequences that we will have produced. By the time we reach the finish line then, we should have a really good idea of just where and how 3ds Max and Vray RT can be utilized in a typical day to day production rendering scenario.
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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