Join Brian Bradley for an in-depth discussion in this video Progressive sampler, part of V-Ray 3.0 for 3ds Max Essential Training.
- One of the major drawbacks for users of…bucket based renderers, such as Mental Ray and V-Ray,…particularly so for artists working in look development,…is the fact that you typically need to wait until most,…if not all of the buckets in a render have been completed…before you're able to make a real evaluation…of how scene elements such as lighting, materials,…composition, and so on, are all working.…With the release of V-Ray 3 though,…this particular problem no longer needs to exist,…as V-Ray now comes with a progressive image sampling engine.…
Built on the same path tracing technology…as Chaos group's V-Ray RT, or real time engine,…the progressive sampler works with…all features available to the production renderer,…and so is capable of being used…in all aspects of production,…not just looked at for our previews.…The progressive sampler is similar…to the adaptive sampler in many ways,…but, of course, rather than rendering the image in buckets,…it renders the entire image progressively…over the course of a number of passes.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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