Join Randi Derakhshani for an in-depth discussion in this video ProBooleans, part of Getting Started with 3ds Max.
In this video, we'll be taking a look at how to use the ProBoolean inside of 3DS Max. …A boolean, simply put, is the intersection, the subtraction, or the …addition of two or more objects together. For example, I'm going to go ahead and …create a couple of primitives. There we go, take a look at these primitives. …Now what I'm going to do is, I'm going to intersect the sphere with the cube.…
Right at the corner, here. What a Boolean will do, will give you …three different options, generally, of what operation you need. …I can take a sphere shape out of the box for example, or I can take a box shape …out of this sphere. Let's go ahead and try one of those operations. …The first thing you need to decide is which of the objects you need to take …away or to add to. In this case, we're going to be …subtracting from this sphere. So, I'll select this sphere, and I'll …need to go into Compound Objects to be able to access ProBoolean.…
Without an object selected, you'll see you don't have access to it. …
- The interface and navigation
- Creating and manipulating objects
- Working with modifiers
- Vertex, edge, and border modeling
- Working in Element mode
- Editable polys and NURMS
- Creating 3D shapes from 2D shapes
- Vertex sub-object editing for splines
- Lathing and lofting splines
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Exploring 3ds Max
2. The Interface and Navigation
3. Creating and Manipulating Objects
4. Working with Modifiers
Using an FFD modifier8m 47s
5. Poly Modeling
6. Spline Modeling
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