Composition of objects in frame can completely change the mood of everything. We call this the Principle of Staging. We'll teach you how to move the camera to one corner of the scene and what affect it will have on the viewer. Scenes can become more intimidating, or confusing, all without changing your character's pose.
- [Instructor] The principle of staging is simply…how we compose elements in a frame.…Or the angle from where the camera is looking.…The goal as Pixar animator, John Lasseter, once wrote…is to make it unmistakably clear…what your focus and idea is.…Now let's just focus on this flour sack for a moment.…If you look at it's current staging,…it looks very flat, informational, and honestly,…kind of boring.…We're not learning anything about our little flour sack.…
But now, if we move the camera over a little bit…and compose the frame so that the flour sack…is on one of the thirds of the camera,…suddenly it's a little bit more interesting.…If we move the camera closer and widen up the field of view,…suddenly the flour sack feels more intimidating…and towering over us.…Finally, if we just take the same camera idea…and tilt it, suddenly everything feels off kilter…and we feel a little uneasy or kind of sick.…
But all we've done is just move the camera.…We haven't touched the character,…added any lights, or anything.…Using the principle of staging allows us…
Author
Released
10/24/2016Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Anticipation
- Staging
- Pose-to-pose animation
- Secondary action
- Timing
- Exaggeration
Skill Level Beginner
Duration
Views
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Introduction
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Welcome34s
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1. An Overview
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2. Squash, Stretch, and Anticipation
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3. Staging
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Principles 3: Staging1m 21s
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4. Straight Ahead and Pose-to-Pose
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Principle 4: Straight ahead5m 10s
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Principle 4: Pose-to-pose3m 48s
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5. Follow Through and Slow In and Out
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Principle 6: Slow in and out2m 13s
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6. Arcs and Secondary Action
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Principle 7: Arcs3m 8s
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7. Timing
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Principle 9: Timing4m 50s
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Principle 9: Spacing2m 26s
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8. Exaggeration, Solid Drawing, and Appeal
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Principle 10: Exaggeration2m 36s
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Principle 11: Solid drawing4m 40s
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Principle 12: Appeal1m 53s
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Conclusion
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Next steps55s
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Video: Principles 3: Staging