If the Principle of Timing defines WHEN an action should occur, the Principle of Spacing defines WHERE an action occurs. We'll teach you how to make two actions happen at the same time, but with wildly different spacing resulting in very different effects on the audience. We'll also explore tools to achieve different Spacing in Autodesk Maya and Blender.
- [Instructor] Okay, now let's hurt your head…for a little bit.…In the previous video we talked about timing…and how things happen over time…and when they should happen.…But just as equally important is spacing…or the amount of distance covered on each…frame of animation.…Now this is a really hard concept to grasp at first.…So, I've decided to make an example to illustrate it.…Stare at these two balls…and you'll notice that they seem to be different.…
But, they both cover the exact same distance…and they both take the exact same amount of time…to get there.…What's happening is that top ball, red,…is slowing out and then slowing in at the ends.…The bottom ball, however, the green one,…is going really…even, linear, vector.…There's a lot of terms for it,…but basically every frame,…it's traveling the exact same amount…of distance.…
Now that might be a little hard to see at first,…so I've decided to make a couple of dots…and track their positions over time.…And if you look closely,…on that top red one there's a lot of light green…
Author
Released
10/24/2016Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Anticipation
- Staging
- Pose-to-pose animation
- Secondary action
- Timing
- Exaggeration
Skill Level Beginner
Duration
Views
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Introduction
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Welcome34s
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1. An Overview
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2. Squash, Stretch, and Anticipation
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3. Staging
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Principles 3: Staging1m 21s
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4. Straight Ahead and Pose-to-Pose
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Principle 4: Straight ahead5m 10s
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Principle 4: Pose-to-pose3m 48s
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5. Follow Through and Slow In and Out
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Principle 6: Slow in and out2m 13s
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6. Arcs and Secondary Action
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Principle 7: Arcs3m 8s
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7. Timing
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Principle 9: Timing4m 50s
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Principle 9: Spacing2m 26s
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8. Exaggeration, Solid Drawing, and Appeal
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Principle 10: Exaggeration2m 36s
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Principle 11: Solid drawing4m 40s
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Principle 12: Appeal1m 53s
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Conclusion
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Next steps55s
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Video: Principle 9: Spacing