The Principle of Slow In and Out defines how objects often start slowly before they get to their full movement. A runner begins by slowly pushing off starting blocks, a car that is about to peel out has a few moments of speeding up before it's energy overcomes friction. This subtle, yet incredibly important Principle, will make all the difference in making animation better.
- The principle of slow in and out…is all about overcoming inertia…whether you're standing still or moving very quickly.…For example, this runner is about to take off at full speed…but before she begins she needs to slowly get into position…and then slowly push off her running blocks.…Let's watch.…Note how she slowly leans down.…Now I know that isn't because of gravity,…but she's slowly getting into position,…and this is a great thing to add to your animation.…
Now watch right as she pushes off.…She doesn't move that much in the first step,…but in the subsequent steps she takes off really fast.…This car is about to peel out on the dirt,…but before he begins he needs to slowly lurch forward.…Let's watch.…Also, do you see the wheels?…Look how quickly they begin to turn.…Yet overall, the car isn't really moving…that much in the beginning.…Combining slow movements with tiny fast movements…will add a lot of physicality to your animation.…
Now this gunshot is great.…Even though it's a really high-speed camera filming it,…
Author
Released
10/24/2016Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Anticipation
- Staging
- Pose-to-pose animation
- Secondary action
- Timing
- Exaggeration
Skill Level Beginner
Duration
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Introduction
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Welcome34s
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1. An Overview
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2. Squash, Stretch, and Anticipation
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3. Staging
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Principles 3: Staging1m 21s
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4. Straight Ahead and Pose-to-Pose
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Principle 4: Straight ahead5m 10s
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Principle 4: Pose-to-pose3m 48s
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5. Follow Through and Slow In and Out
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Principle 6: Slow in and out2m 13s
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6. Arcs and Secondary Action
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Principle 7: Arcs3m 8s
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7. Timing
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Principle 9: Timing4m 50s
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Principle 9: Spacing2m 26s
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8. Exaggeration, Solid Drawing, and Appeal
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Principle 10: Exaggeration2m 36s
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Principle 11: Solid drawing4m 40s
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Principle 12: Appeal1m 53s
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Conclusion
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Next steps55s
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Video: Principle 6: Slow in and out