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Principle 6: Slow in and out

Principle 6: Slow in and out: 12 Principles of Animation for CG Animators
Principle 6: Slow in and out: 12 Principles of Animation for CG Animators

The Principle of Slow In and Out defines how objects often start slowly before they get to their full movement. A runner begins by slowly pushing off starting blocks, a car that is about to peel out has a few moments of speeding up before it's energy overcomes friction. This subtle, yet incredibly important Principle, will make all the difference in making animation better.

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Skill Level Beginner
1h 23m
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