The Principle of Follow-through & Overlapping Action is a simplified study of momentum and physics. When a car comes to a halt, it skids forward and rocks a bit. Even heavier objects like tanks have tons of Overlapping Action when firing their gun. Learning when and how much Follow-through & Overlap to add to your animation will make it feel more alive.
- [Teacher] The principle of follow-through…in overlapping action is all about…the extra movements that happen…because of the main movement.…For example, let's check out this…woman who's jumping up in the air…with her hair bouncing all over the place.…This is a really classic example of follow-through.…Let me show you right about here.…If we zoom and we draw a line…right about where her hair is every few frames,…you'll see what I'm talking about.…All right, now we have a few lines,…and we can kinda study what's going on here.…
You'll see her hair wave down as she goes right up,…and then when she hits the apex of her jump,…her hair starts to go above her head.…It looks a little bit like a wave.…This is a very classic example…of follow-through and overlapping action.…Another good example of follow-through…is a car as it stops.…Now if you're paying attention,…you'll see the wheels lock up…'cause he's trying to grip the ground.…And you'll see the car is really tilted forward.…
Watch what happens when he stops.…The car tilts back and starts rocking quite a bit.…
Author
Released
10/24/2016Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Anticipation
- Staging
- Pose-to-pose animation
- Secondary action
- Timing
- Exaggeration
Skill Level Beginner
Duration
Views
Related Courses
-
Animation Foundations: Fundamentals
with George Maestri42m 28s Beginner -
Learning 2D Animation Principles
with Dermot O' Connor2h 25m Beginner -
Creating a Finished Character Animation in Blender
with David Andrade1h 29m Intermediate -
Animation Foundations: Storyboarding
with Dermot O' Connor1h 32m Intermediate
-
Introduction
-
Welcome34s
-
-
1. An Overview
-
2. Squash, Stretch, and Anticipation
-
3. Staging
-
Principles 3: Staging1m 21s
-
-
4. Straight Ahead and Pose-to-Pose
-
Principle 4: Straight ahead5m 10s
-
Principle 4: Pose-to-pose3m 48s
-
-
5. Follow Through and Slow In and Out
-
Principle 6: Slow in and out2m 13s
-
6. Arcs and Secondary Action
-
Principle 7: Arcs3m 8s
-
-
7. Timing
-
Principle 9: Timing4m 50s
-
Principle 9: Spacing2m 26s
-
-
8. Exaggeration, Solid Drawing, and Appeal
-
Principle 10: Exaggeration2m 36s
-
Principle 11: Solid drawing4m 40s
-
Principle 12: Appeal1m 53s
-
-
Conclusion
-
Next steps55s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Principle 5: Follow through