The Principle of Exaggeration is about taking real life elements and caricaturing them to push their essential elements. Asking questions like: How does stretching your character make your audience feel? Or how much should I hold my character? are important in defining your own unique aesthetic, feel and look.
- [Instructor] These last three principles…are focused on the aesthetic and a little bit on technique.…First among them is exaggeration…and it's all about embellishing the pose,…movement and feel of our animation.…Let's check out this little short film…that my studio made called Ray & Clovis, All that Jazz.…(soft guitar music)…- Hey Ray what ya doin?…- Practicing some jazz guitar.…- [Instructor] Okay now here's a great example…of exaggeration right as soon as we start.…Clovis is a blue cat and Ray is a green iguana…and Clovis enters the frame from screen right.…
Now we could've just had him walk in…but the animator chose to super stretch him in…as he comes into frame.…Sure none of it really makes sense…when you frame through it, but when you watch it…it just feels right.…Let's watch this again.…- Hey Ray what ya doin?…- [Instructor] See that, it has a nice snappiness…and it feels a little silly.…Okay let's keep watching and see what happens.…- That's pretty much how jazz works.…- So it's like improv music?…- Well I guess you could say--…
Author
Released
10/24/2016Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Anticipation
- Staging
- Pose-to-pose animation
- Secondary action
- Timing
- Exaggeration
Skill Level Beginner
Duration
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Introduction
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Welcome34s
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1. An Overview
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2. Squash, Stretch, and Anticipation
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3. Staging
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Principles 3: Staging1m 21s
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4. Straight Ahead and Pose-to-Pose
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Principle 4: Straight ahead5m 10s
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Principle 4: Pose-to-pose3m 48s
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5. Follow Through and Slow In and Out
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Principle 6: Slow in and out2m 13s
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6. Arcs and Secondary Action
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Principle 7: Arcs3m 8s
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7. Timing
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Principle 9: Timing4m 50s
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Principle 9: Spacing2m 26s
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8. Exaggeration, Solid Drawing, and Appeal
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Principle 10: Exaggeration2m 36s
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Principle 11: Solid drawing4m 40s
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Principle 12: Appeal1m 53s
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Conclusion
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Next steps55s
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Video: Principle 10: Exaggeration