Previewing renderings with ActiveShade


show more Previewing renderings with ActiveShade provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Previewing renderings with ActiveShade

Hardware shading is really useful for pre-visualizing your lighting without having to do a full rendering. But as you see here, hardware shading does not give us the raytraced reflections that we would expect to see on our logo. So hardware shading has some limitations. And if we want to pre-visualize our rendering in the Viewport, we can go a step up from there, using something called ActiveShade. So ActiveShade is basically the full production renderer inside a Viewport, and it's also interactive, meaning that if you change your lighting or change your materials, ActiveShade will re-render automatically.

So it will save you time while you are testing your lighting and materials, so you don't have to keep clicking the Render button and waiting every time. So ActiveShade can be enabled at any Viewport by going to the Viewport name, clicking on that, and down at the bottom of this pop-up menu you will see ActiveShade. So I will enable that. And you see that it's kind of thinkin...

Previewing renderings with ActiveShade
Video duration: 3m 6s 10h 4m Beginner

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Previewing renderings with ActiveShade provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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