CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
- Whenever I played video games or watched movies, I was always looking at the backgrounds. The sets, the vistas. So I've always been really fascinated by huge, grandiose environments. In environments there's a lot of technical restrictions and limits that exist when you're creating that content, so it works really well on both sides of the brain I think. When you're doing a painting or a 2-D painting, you can come in and pull from what is called the Zee-Dups pass. It makes the space feel like there's actual volume and depth.
I wouldn't have been where I am without all the tutorials that I've gone through and done. That's the stuff that helped me out. Art in general, it's so complicated. People have spent their entire lives trying to understand one facet of their craft or whatever they were doing. But if you're so worried about trying to just be better and just be the best you're not gonna really grow.