Having taken a look at how the preset manager and preset…flow can help us reuse or recycle our own particle effects.…Let's take a look now at how we can use the…preset flow to benefit from the work of other 3ds artists.…For instance, one thing that lots of Max…users appear unaware of is the fact that they…have had access to a whole bunch of useful…particle effect presets created by well-known VFX artist and…Max guru Allan McKay since the 2010 release of the software.…
One reason, for this apparent lack of awareness, seems to stem…from the fact that these presets aren't currently installed by default,…instead, they come as part of the sample files archive that…is available as an optional download through the Autodesk subscription site.…As this sample pack contains not only particle effects, but also IES…files for lighting, maps and materials, motion…capture files in various formats, scripts, and more.…I would strongly recommend downloading and checking it out if you have access.…
However as the current 3ds Max 2014 version of…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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