From the course: 3ds Max: Stylized Environment for Animation
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Preparing flowers and grass for export - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Preparing flowers and grass for export
- [Narrator] If you have access to the exercise files, open Vegetation.max and you should be able to find all these flowers and the grass that we created. Now, I have gone ahead and created textures for the flowers. The way you can texture them is depending on your project. If you are using them just like me, way far in the scene, just to break the monotony of grass and some other objects, you can use plain colors such as red, yellow or a mix of gradient inside 3ds Max. But if you're planning to put some of the flowers near your camera, you want to have some details onto your flowers. You would need to go ahead and create some textures. Now, let me show you the texture that I have created. These are all basic textures and I have created exactly the same way I created the texture for the leaf. So, first this texture over here with Petal_02, has a name. Let me just show you this texture. This is a 1k texture, which is way too large than we need. But I have given this to you, so you can…
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Contents
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Methods for creating stylized textures7m 24s
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Using vector shapes to add details6m 44s
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Creating base texture in DDO5m 38s
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Adding details to the base texture in DDO8m 5s
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Creating materials in 3ds Max4m 47s
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Color correcting materials9m 8s
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Preparing flowers and grass for export4m 50s
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Importing grass and flowers to the scene4m 19s
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Setting up the camera and grass5m 3s
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Modifying the structure shape6m 25s
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Adding lights to the scene4m 31s
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Setting up V-Ray renderer7m 21s
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Fixing issues with renders and lights7m 42s
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Compositing render passes in Photoshop8m 25s
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Adding more elements to the final composition10m 12s
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