Urban Game: Prepare for Unity as a World Builder in 3ds Max


show more Preparing for Unity as a world builder provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Preparing for Unity as a world builder

When we are finally ready to bring our objects across into Unity we need to consider exactly what we will be taking with us. It's uncommon to take an entire world out of 3ds Max and into Unity. Much more commonly, we will take pieces out, separate scenes, single objects, single textures, and bring them in and place them in Unity. This will also allow us to take things that maybe replicated many, many times and package them in Unity. A prefab then will allow us to take one object and clone it and reference it, thereby saving memory and overhead.

Additionally, with textures we want to think about the size we drew them, the size we mapped them, and how large the resolution will be in game. We have greater control over this in the game engine than we do here in 3ds Max. This is an example of a prototype or a design model. I laid out the streets here using my various intersections and short and long and wide narrow streets to make the chunk of a city I needed, complete with super blocks se...

Preparing for Unity as a world builder
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Preparing for Unity as a world builder provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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