From the course: 3ds Max 2022 Essential Training

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Preparing Boolean operands

Preparing Boolean operands - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Preparing Boolean operands

- [Instructor] To begin the chapter on polygon modeling, let's start with Booleans, which is a technique for combining objects, either subtracting or adding or finding the intersection among various volumes. We'll use a Boolean to create holes in our walls, for doors, windows and an arch. I've got a walls object and a bunch of boxes. We're to use those boxes to cut holes in the wall. Let's investigate that wall, I'll select it. And in the modified panel reveal that it started its life as an editable spline, and then it got extruded. We can disable the extrude modifier for a moment, with the little visibility icon, and we can see the editable splined directly. It's getting close in the top viewport, ctrl alt middle mouse and pan around with middle mouse. It's composed of three sub splines. If we go to the editable spline object and select by spline sub-object, we can click on these and reveal the selection. So there's one…

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