From the course: Rendering Engines for Product and Industrial Visualization

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Prepare final render

Prepare final render

- In order to control the noise in the final render, there are three places that we have to be very careful for controlling the noise. Now, the first one would be the lights. I'm going to choose my only physical light that I have in my scene. I'm going to the modify panel and trying to find the values for the samples, so here I have total of 16 samples. I'm going to bump that up to probably 256, or maybe I can use 512 as well. I want to turn the visibility off for now, though I'm not looking in the direction of light for now. So one thing is that, controlling the samples in lights, secondly, in every material that you create, the RS material, Redshift material, there are number of samples, so currently it's been set to 256, which I think is fine, but if I found this not really suitable, I can always just bump this up. Now the third place is, if I press F10 on my keyboard and bring the render setup dialogue box, I have the irradiance cache as the primary render engine and the secondary…

Contents