Camera placement is key for any rendering project, and any lighting should be done with the camera in mind. In this video, learn how to roughly set up a camera so that you can light to the image being rendered.
- [Instructor] Before we start adding light to this scene, … it's a good idea to add a camera. … When you light a scene, … you want to light to a specific viewpoint. … And so having a camera in the scene … gives you that viewpoint. … Now we're rendering in V-Ray … so let's add a V-Ray camera to our scene. … I'm going to do this in the top viewport. … So I'm going to maximize my top viewport. … I'm going to go over to my Create panel here … and click on Cameras … and then we can select V-Ray. … Now we're going to create a V-Ray visible camera. … So I'm going to grab this camera, … left click and drag … and then place this target here … somewhere towards the center of the house. … Now once we have this, we can select one of our viewports … and change it to V-Ray Cam. … Now I'm going to maximize this viewport … and let's go ahead and just use our Navigation Controls … to position this camera in the scene. … So I'm going to orbit the camera. … I can dolly the camera. … And this is just really standard 3ds Max stuff. …
- Setting up V-Ray
- Setting up environmental lighting
- Adding sunlight to a scene
- Rendering a hero pass
- Creating reflection and selection passes
- Adding ambient occlusion
- Lighting for night
- Setting up a matte pass
- Adjusting light, shadow, and reflections
Skill Level Intermediate
3ds Max and V-Ray: Residential Exterior Materialswith George Maestri2h 27m Intermediate
3ds Max: Substance to V-Ray Workflowswith Brian Bradley1h 35m Intermediate
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
3ds Max 2019: Advanced Lightingwith Aaron F. Ross3h 36m Advanced
3ds Max 2019: Advanced Materialswith Aaron F. Ross2h 37m Advanced
1. Set Up the Scene and Environment
2. Lighting for Daytime
3. Daytime Rendering and Compositing
4. Lighting for Night
5. Night Rendering and Compositing
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