From the course: 3ds Max and V-Ray: Interior Lighting and Rendering

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Preliminary camera placement

Preliminary camera placement

From the course: 3ds Max and V-Ray: Interior Lighting and Rendering

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Preliminary camera placement

- [Instructor] Now let's light a scene for daytime. Before we add any lights, we will need to add a camera to the scene so that we have a good reference for where to place the lights. It's always a good idea to light for a specific camera angle. That way, you get the maximum effect of the lights. So, we're going to use a V-Ray camera, but before we do that, let's just get a sense for various places we can place the camera so that we can get different angles. Now, I'm going to go into this perspective view and just use my standard 3ds Max navigation controls here. Now, when we look at a scene like this, we're going to be doing the kitchen and the dining room in this scene, we can move the camera almost anywhere, and sometimes that can be a little bit confusing. It's like, where do I place my camera? Well, one of the first things you want to understand is, what story are you trying to tell? You know, are we telling the story…

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