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Post-process with volumes

Post-process with volumes: Unity: Timeline and Cinemachine
Post-process with volumes: Unity: Timeline and Cinemachine

Learn how to change post-processing effects depending on the camera’s position in the scene. In this video, George uses a simple camera move to demonstrate how to set up volume-based post-processing effects. When the camera moves into the specified volume, the color correction profiles change to reflect the new environment.

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Skill Level Intermediate
1h 35m
Duration
5,195
Views
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Skills covered in this course
3D + Animation Architecture Animation CAD 3ds Max

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