Join George Maestri for an in-depth discussion in this video Positioning arm bones, part of 3ds Max: Character Rigging.
…Once you have the spine in place, it's time to create the arms.…Now, just like with the legs, we're just going to create one side at the time.…I'm going to do the left side.…And so, let's go ahead and start drawing those bones.…So, I'm actually going to go into a front viewport for this.…And so, what we need to do is actually create a bone for a collarbone or…a shoulder bone, as well as bones for the actual arm and wrist.…
We're not going to do the hand just yet.…Let's just do the arm.…So let's go ahead and go into Bones.…So we're going to go into Systems > Create Bones.…And I'm going to hover over basically the top of that spine right about there, and…then click and find where the shoulder is.…So what I'm doing here is I'm looking at that kind of that arm pit and…I'm tracing a circle here.…And I'm trying to get a place that's about 45 degrees in from here.…Something about right there.…
And I really want it to be centered along this edge loop here, so right about there.…Click.…And then, elbow.…That's pretty straight forward.…
Author
Released
8/12/2014- Setting up layers
- Drawing and positioning bones in the skeleton
- Rigging foot controls
- Creating hip and spine controls
- Setting up IK and FK skeleton controls
- Wiring the IK/FK switch
- Rigging hands
- Skinning characters
- Setting up single- and multiple-axis face controls
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome59s
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1. Getting Set Up
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Setting up layers2m 1s
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Naming schemes1m 14s
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2. Creating Skeletons
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Drawing the leg chain8m 6s
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Adding bone fins2m 46s
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Positioning the hip bone3m 57s
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Drawing the spine7m 35s
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Positioning arm bones3m 53s
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Creating hand skeletons6m 37s
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Mirroring arm skeletons4m 34s
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3. Creating Leg and Foot Controls
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Controlling knee direction3m 17s
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4. Creating Hip and Spine Controls
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Configuring the main control5m 24s
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Setting up the spine5m 59s
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Head and neck controls4m 1s
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Creating shoulder controls4m 52s
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5. Creating FK/IK Controls
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Wiring up the FK/IK switch9m 23s
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6. Rigging Hands
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Setting up the wrist control6m 22s
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Getting the fingers to curl2m 19s
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Controlling finger spread5m 38s
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Rigging the thumb5m 41s
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7. Skinning Characters
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Applying the Skin modifier4m 32s
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Fine-tuning vertex weights6m 32s
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Advanced weighting tools4m 28s
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Mirroring weights2m 44s
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8. Face Rigging
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Creating a jawbone4m 14s
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Skinning the head5m 49s
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Controlling the jawbone5m 49s
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Controlling eye direction4m 14s
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Finalizing the face rig4m 2s
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Conclusion
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Next steps20s
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Video: Positioning arm bones