From the course: V-Ray Next for 3ds Max Essential Training
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Pipeline decisions - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Pipeline decisions
One of the decisions that will need to be made early on in the life of our project and one that we would certainly want to make before doing any serious work inside of 3DS Max, is the particular workflow that we're going to want to use. In other words, what exactly is the compositing approach we need to take in order to complete our project to the desired standard and inside the desired timeframe. Well, we know that we are going to be making use of Render Elements, given that they are, after all, the subject of this chapter. But what we also need to decide is the way in which we will want to use them. You see, if we only have time on a project to apply some basic color corrections, maybe add some color grading, and then finish things off with some 2D motion blur or depth of field effects, then we are only going to need a very small number of elements to work with. It really doesn't make sense to set up, store, and then possibly re-combine lots of render elements for a shot, if we know…
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Contents
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Render elements explained3m 41s
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Pipeline decisions2m 22s
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Render elements workflow4m 53s
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Outputting our basic render elements3m
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Compositing the basic elements5m 48s
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Using elements for image manipulation4m 31s
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Adding DOF using a Z-Depth pass4m 38s
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Light Select4m 41s
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Multimatte5m 22s
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Cryptomatte5m 41s
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Sample Rate4m 3s
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The Denoiser element4m 30s
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ExtraTex (Dirt/AO)3m 19s
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