From the course: V-Ray 5 for 3ds Max Essential Training
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Physical Camera setup
From the course: V-Ray 5 for 3ds Max Essential Training
Physical Camera setup
- [Instructor] Given that render engines are often utilized as virtual photography studios these days, it is fitting that V-Ray users can choose to take an extremely photographic approach to producing their rendered pictures if they're like The cool thing here, being that because the physical camera model that V-Ray uses it is very closely to the workings of a real world camera. Any familiarity that we have or gain with the controls of a real-world camera, be that film or digital can be a real help when it comes to working with either the 3dS Max or V-Ray physical camera controls. Inside our start scene, then we are currently making use of a standard 3dS Max perspective, viewport in order to view the scene that we are working with. And whilst this is a perfectly good way to model and create our scene layout in general it's not really the ideal tool when working with the final setup of lighting and materials. A much better option…
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Contents
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(Locked)
Physical Camera setup4m 26s
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Physical Camera controls5m
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Point and shoot controls5m 19s
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Creating a motion blur effect3m 45s
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Depth of field4m 36s
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Controlling exposure4m 38s
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Using exposure values in V-Ray4m 22s
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Perspective correction3m 49s
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Rendering panoramas5m 22s
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