Join Brian Bradley for an in-depth discussion in this video Physical Camera setup, part of V-Ray 3.0 for 3ds Max Essential Training.
- If we were to create what could be defined as photographic…realism in our lighting and rendering setups,…then we will most likely want to master can rightly…be called a photographic approach to rendering.…In such a workflow, we would make use of real world…scale in our scenes,…we would use real world lighting units for our light…intensity settings, and we would as closely as possible,…mimic the physical behavior of real world…photographic equipment.…For those who already have experience as photographers,…this approach to a rendering workflow would immediately…feel very familiar, as it shares the same tools…and terminology as its real world counterpart.…
Even for those who may not have any real photographic…experience, this approach can quickly become a familiar…and powerful way of creating natural,…photographic looking images.…A major component in this particular workflow…is the V-Ray Physical Camera that we will take…a closer look at in this chapter.…Inside our stat scene here, we are currently making use…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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