From the course: V-Ray Next for 3ds Max Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Physical Camera controls

Physical Camera controls - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

Start my 1-month free trial

Physical Camera controls

- [Instructor] In this exercise, we want to start looking over at least a few of the controls that are provided for us as a part of the V-Ray Physical Camera's toolset with the first significant choice in the Basic and Display rollout being the type of camera that we want to use. Changing this option alters the way in which the camera shutter will work, and so will mainly affect any in-render motion blur that we may be producing. The still camera, for instance, is a mode designed to stimulate a still photo camera, and so, make use of a regular shutter speed value, denoting fractions of a second, just as you will find on any digital SLR or point-and-shoot camera. The movie camera by contrast stimulates a motion picture camera, and so makes use of a circular shutter, which means we lose the shutter speed control and instead gain shutter angle and shutter offset options, both of which work using values in degrees of rotation. Whilst with the video camera model, we have something using a…

Contents