From the course: V-Ray Next for 3ds Max Essential Training

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Perspective correction

Perspective correction - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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Perspective correction

- [Narrator] Whenever producing architectural or product visualization shots, or maybe even when creating environment and/or landscape renders, we may sometimes be asked to mimic the functionality of the perspective control or tilt-shift lenses that are oftentimes employed by visualization photographers. These being lenses that can be moved parallel to a camera's sensor, the basic idea being that they give a photographer the ability to control the appearance of perspective in an image. Architectural photographers for instance oftentimes use them to avoid a convergence of vertical lines in tall buildings as they point the camera up at them, the effect that makes them look as if they are leaning inwards. Although tilt-shift functionality can of course be used to straighten vertical lines in any perspective-based shot. If we take a render of our scene then, we can see why being able to straighten vertical lines in a render could be a desirable piece of functionality as here we have a…

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