Getting the most out of your system is important for productivity. This video shows how to configure KeyShot 6 in order to get fast performance while still rendering interactively.
- [Instructor] Now KeyShot is an interactive renderer.…So it's always rendering…as you manipulate stuff in the scene.…Now KeyShot is CPU based.…So if you want it to go faster,…you'll need to have more cores in your CPU…or a faster CPU as well as, as much memory…as you can toss at it.…But with that in mind,…let's take a look at some ways to improve…interactivity within KeyShot.…Now the first thing you want to look at is…this CPU Usage pulldown.…
Now if you want, you can reduce the…number of CPUs that are dedicated to KeyShot.…Now obviously for the maximum amount…of interactivity, you always want to…keep this at 100%.…Now in addition to this, we also have…different lighting options that can…make interactivity better.…So if we want, we can go into what's called…Performance Mode, and what that does is it…really dims out most of the lighting,…and it doesn't make the image look perfect,…it's not a perfect render,…but it makes it much more interactive.…
Now notice when we turn on Performance Mode,…this little P in the interface turns on,…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects