- [Instructor] Vertex color is a powerful attribute…of a mesh object.…Each vertex on a mesh can be colored…and we can use those colors in many ways.…We could render the vertex colors directly…which is a common method for stylized renderings…with a retro or low fidelity look to them.…Vertex colors can have many other uses…such as storing illumination data,…for a real-time graphics application such as a game.…Today we'll use vertex color to paint a mask…between two maps on a material.…
This method has advantages over using…the viewport canvas paint tools in 3ds Max.…Vertex color is stored directly into the mesh object…and does not reference any external image file,…so there's no asset management to worry about.…Changes are easy to make…because we don't need to worry about different versions…of a bitmap image,…again because the vertex color data…doesn't refer to any external file.…The disadvantage of vertex paint…is that it's topology dependent.…
If you edit the mesh in any way…that adds or removes vertices,…the vertex color data will move around on the object.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
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3ds Max: Tips and Tricks
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