- In this video, we're going to explore…the Viewport Canvas toolset,…and this allows us to paint directly on surfaces.…Open the Landscape04 example file…and select the landscape itself.…Go to the Modify tab and assign the Unwrap UVW modifier.…This modifier assigns texture coordinates to the object.…We have control over the way that, that is done.…Go to the Polygon sub object level within the modifier…and select all of the polygons by pressing Control + A.…
Then click Open UV Editor and choose…Mapping, Flatten Mapping, OK.…Don't worry about all the complexity in here.…This is all we have to do.…Close this dialog box.…Go back to the top level and right-click in the stack,…choose Collapse All and say Yes to the warning.…The mapping coordinates are baked into the editable poly…so they're part of it now.…Now let us get the Scene Explorer and pull it out.…
Close it.…Go up to the Tools menu and choose Viewport Canvas.…Let's dock this on the left,…right click on the title bar and choose Dock, Left.…Now click the paint brush tool right here,…
Author
Released
8/5/2015In this course, author Scott Onstott shows you how to build walls, doors, windows, stairs, railings, moldings, cloth, pottery, furniture, grass, trees, landscapes, and much more, using splines, modifiers, Booleans, and NURBS modeling. You'll also learn to texture-map objects, light them with both direct and indirect illumination, place virtual cameras, render, and animate scenes.
- Working with files and objects from other programs
- Creating parametric AEC objects
- Tracing splines
- Lathing a 2D profile
- Designing spline-based walls and windows
- Deforming objects with modifiers
- Attaching, grouping, and compounding
- Sculpting and painting landscapes
- Simulating fabric, grass, and foliage
- NURBS modeling
- Texture mapping and designing materials
- Placing virtual cameras
- Rendering images
- Animating a camera along a flight path
Skill Level Beginner
Duration
Views
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with Adam Crespi3h 22m Intermediate -
3ds Max 2016 Essential Training
with Aaron F. Ross10h 44m Beginner
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Introduction
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Welcome50s
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1. Getting Started
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Setting defaults5m 11s
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2. Working with Other Programs
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Importing a SketchUp model3m 32s
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3. Creating Parametric AEC Objects
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Drawing AEC extended walls4m 11s
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Creating parametric stairs6m 12s
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4. Spline Modeling Techniques
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Reshaping the spline profile6m 25s
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5. Modifying Objects
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6. Attaching, Grouping, and Compounding Objects
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Attaching versus grouping10m 22s
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7. Sculpting and Painting Landscapes
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8. NURBS Modeling Techniques
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Understanding NURBS6m 27s
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Shaping a seat surface7m 57s
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Completing the chair model6m 16s
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9. Specialty Objects
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Simulating a tablecloth8m 19s
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10. Materials
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Analyzing a complex material7m 40s
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11. Capturing Light and Shadow in Virtual Cameras
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12. Rendering Images
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13. Animation
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Conclusion
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Next steps29s
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Video: Painting on surfaces with Viewport Canvas