Painting dirt and age variations


show more Painting dirt and age variations provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in 3ds Max show less
please wait ...

Painting dirt and age variations

Things are coming along nicely with the models and the texture. We've got basic textures on the ladder, the sledgehammer, and the shipping containers. I still have a few things to work out; the holes in the shipping container, and I need some dirt. Why dirt? Well right now this is a really clean ladder and a really clean sledgehammer, and actually, the ground is really clean, next to my really rusty containers. A lot of what helps make those tiling textures match nicely in a scene are dirt decals, or overlays that add some local variation that we can move around as we need.

I'm going to zoom in on the sledgehammer and we can really see that it is really clean. I'm going to paint a dirt overlay with an alpha channel in Photoshop, and I'll bring this in and see how it looks and show some ways to apply it both in 3ds Max and in Unity. In Photoshop, I'm starting out with my working PSD of my tools texture atlas. I'm going to start a new layer by pressing Ctrl+Shift+N. ...

Painting dirt and age variations
Video duration: 8m 34s 6h 5m Intermediate

Viewers:

Painting dirt and age variations provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in 3ds Max

Subject:
3D + Animation
Software:
3ds Max Mudbox Unity
Author:
please wait ...