From the course: 3ds Max: Game Prop Creation

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Overview of modeling a large prop

Overview of modeling a large prop

From the course: 3ds Max: Game Prop Creation

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Overview of modeling a large prop

In this chapter, we'll look at modeling large props for games. We'll start with the basic shipping container and look at methods for constructing this out of multiple objects, so that the construction is easier and more streamlined. We'll look at how to clone and use instancing to help us unwrap and model. Finally, we'll look at how to unwrap and effectively use up our texture space. What we're seeing more now in games, is that the silhouette really matters. Our processors have gotten more and more powerful to the point where we're not as restricted in polygon count as we used to be. However, texture space still matters, and we need to utilize our textures as well as we can. We can apply these methods on lots of other things; anything from trucks to coaches to even cars. Anything that is really a bunch of small things that make up what we think is one larger object.

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