From the course: 3ds Max: Game Prop Creation
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Overview of modeling a large prop
From the course: 3ds Max: Game Prop Creation
Overview of modeling a large prop
In this chapter, we'll look at modeling large props for games. We'll start with the basic shipping container and look at methods for constructing this out of multiple objects, so that the construction is easier and more streamlined. We'll look at how to clone and use instancing to help us unwrap and model. Finally, we'll look at how to unwrap and effectively use up our texture space. What we're seeing more now in games, is that the silhouette really matters. Our processors have gotten more and more powerful to the point where we're not as restricted in polygon count as we used to be. However, texture space still matters, and we need to utilize our textures as well as we can. We can apply these methods on lots of other things; anything from trucks to coaches to even cars. Anything that is really a bunch of small things that make up what we think is one larger object.
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Contents
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Overview of modeling a large prop52s
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Laying out the overall form and planning for modular textures and models4m 49s
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Adding the framing components4m 56s
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Adding the side panels2m 33s
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Unwrapping the sides2m 10s
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Unwrapping one corner box2m 25s
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Unwrapping one of each frame member2m 48s
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Laying out the UV coordinates5m 35s
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