Join Ryan Kittleson for an in-depth discussion in this video Overview of the design process, part of Modeling a Character in 3ds Max.
A great character model starts with a great design.…It's important to have good concept art to work with before you get into modeling.…This is because even though modeling in 3ds Max is faster and more flexible than…ever, it's still no match for good old-fashioned pencil and paper when it comes…to planning out the design.…If the character design that you're modeling is weak, the model will be weak as well…and making changes to a finished model can be more trouble than it's worth.…You may have heard the phrase "quality over quantity."…That's not quite true when it comes to design--at least not completely.…
You see the best path to quality is by doing a large quantity of quick sketches.…Very rarely does the best character design happen on the first try.…If you only do one drawing of a character, you'll never know if it was the best,…because there aren't any to compare it to.…The professional concept artist's secret is to do a huge quantity of drawings and…only show the best few to other people.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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