From the course: V-Ray 3.0 for 3ds Max Essential Training
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Overview of color mapping
From the course: V-Ray 3.0 for 3ds Max Essential Training
Overview of color mapping
- Color or tone mapping is an internal process that V-Ray uses in order to map the high and low color values found in our rendered pixels. In other words, it effects the way in which the brightest and darkest colors will be represented. The process does indeed have a number of similarities to a camera's exposure control or even the response of the human eye to light levels found in an environment, given that color mapping is designed to map the colors rendered internally by V-Ray to a range that is both usable and viewable by the rendering artist. Of course, color mapping in some form or another is something that all render engines have to do internally because without this final translation of collected information to usable pixel values, we wouldn't get anything pleasing in the way of images out of our render engines. One of the potentially useful things about the way in which V-Ray goes about things though is the fact that it allows us to make some pre-render choices regarding how…
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Contents
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V-Ray workflow options and recommendations2m 59s
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The V-Ray toolbar3m 51s
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New UI elements and Quick Settings4m 54s
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The revamped frame buffer with advanced color controls4m 14s
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The V-Ray Render Output options4m 59s
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Image sampling explained3m 41s
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Understanding subdivs2m 44s
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Overview of color mapping4m 46s
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What the color mapping modes do5m 51s
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