Join Brian Bradley for an in-depth discussion in this video Overview of color mapping, part of V-Ray 3.0 for 3ds Max Essential Training.
- Color or tone mapping is an internal process…that V-Ray uses in order to map…the high and low color values found in our rendered pixels.…In other words, it effects the way in which…the brightest and darkest colors will be represented.…The process does indeed have a number of similarities…to a camera's exposure control…or even the response of the human eye…to light levels found in an environment,…given that color mapping is designed…to map the colors rendered internally by V-Ray…to a range that is both usable and viewable…by the rendering artist.…
Of course, color mapping in some form or another…is something that all render engines…have to do internally because without this final translation…of collected information to usable pixel values,…we wouldn't get anything pleasing in the way of images…out of our render engines.…One of the potentially useful things…about the way in which V-Ray goes about things though…is the fact that it allows us…to make some pre-render choices…regarding how the color mapping process will work.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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