In this chapter, I'll introduce Autodesk Mudbox into the pipeline.…Mudbox is a digital sculpting application and is widely used in the game industry.…What we can do is take our reasonably low-res mesh out of 3ds Max, bring it into…Mudbox and subdivide it pretty heavily.…As we can see here, this mesh has a lot of polys.…We're dealing in 77,000 for just this hammer.…What this will let us do is sculpt in all the detail we want and then bake out a normal map.…We can take that normal map, either out of Mudbox here or out of 3ds Max.…
In 3ds Max, we can project or we can simply import the normal map in and apply…it to see how it looks.…I've dented and scratched the head of the hammer here.…Finally, we'll look at how these show up in Unity, does it come across well and…are we getting the results we want on our low poly model.…We want to think of digital sculpting applications as a vital part of our…pipeline for adding detail and realism while not blowing out poly counts.…
Author
Released
6/21/2012Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
- Laying out the overall form
- Planning for modular textures and models
- Adding the framing components
- Laying out the UV coordinates
- Creating bump maps
- Painting diffuse textures
- Setting up a library of textures
- Converting bump maps to normal maps
- Testing maps
- Laying out a texture sheet for multiple tools
- Using a high poly to low poly workflow
- Baking out normals and ambient occlusion for rusty and dirty surfaces
- Modeling furniture
Skill Level Intermediate
Duration
Views
Related Courses
-
3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
-
Introduction
-
Welcome57s
-
Using the exercise files2m 22s
-
-
1. Modeling a Large Prop (Shipping Container)
-
Adding the side panels2m 33s
-
Unwrapping the sides2m 10s
-
Unwrapping one corner box2m 25s
-
2. Texturing the Shipping Container
-
Adding details to the doors2m 55s
-
Adding soft rust3m 57s
-
Adding rust bubbles3m 46s
-
Testing the maps5m 54s
-
3. Modeling Tools and Small Props
-
Modeling a sledgehammer2m 52s
-
Modeling a ladder5m 6s
-
Unwrapping for the ladder5m 47s
-
Placing the clean texture5m 51s
-
Painting galvanized steel6m 59s
-
Adding dirt and wear6m 48s
-
4. Modeling Furniture
-
Blocking out the basic form5m 26s
-
Refining the silhouette3m 31s
-
Unwrapping for the chair7m 53s
-
Painting the fabric6m 26s
-
Laying out the wood texture5m 49s
-
5. Painting a Wood Texture from Scratch
-
Adding knots3m 2s
-
6. Workflow and Integration
-
Overview of normal maps1m 45s
-
Overview of the pipeline2m 41s
-
Smoothing groups2m 50s
-
Adding hinges5m 42s
-
7. Sculpting and Painting in Mudbox
-
Painting in Mudbox5m 34s
-
8. Ambient Occlusion and Specularity
-
Painting a specular map6m 36s
-
9. Importing into Unity and Testing
-
Refining materials4m 37s
-
Conclusion
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Overview of Mudbox