In this video, George provides an overview of the KeyShot 6 interface. He describes the function and location of the various menus, panels and viewports that are used in the software.
- [Instructor] Let's start off by taking…a look at the KeyShot interface.…Now KeyShot is an interactive renderer,…so the main window here is our main viewport.…Now, if you were to move the camera,…you'd notice how this kind of…gets a little fuzzy, and then it starts…to clear up as it renders the image.…Now before we actually get into how to…navigate and performance settings in KeyShot,…let's just take a look at the overview…of the interface.…So along the top here we have our File,…Edit menus.…
We also have menus for Environment,…Lighting, Camera, Image, and so on.…Now below here we have this toolbar…which has a lot of the same options here.…We have one here for CPU usage,…which we'll get to when we get to…performance settings.…We also have these here which allow us…to tumble or pan the camera.…So if I wanted to I could leave this…on tumble, left-click and drag,…and as you can see I can tumble the camera…or if I click on this I can pan the camera…or dolly the camera in and out.…
Now we also have the ability to add…additional cameras, which we will get to.…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects