- [Narrator] In this course, we've covered…the core techniques of camera operation in 3DS Max,…but there is always more to learn and explore.…What you've learned in the course…should serve you well for most productions,…but if you need to extend your technique,…then the area to study next is rigging.…In fact, you may want to get familiar…with the principles of character animation…such as inverse kinematics.…An intermediate skill level with character rigging…gets you comfortable with nearly any camera setup…no matter how baroque or complicated.…A basic skill level with MAXScript…wire parameters and expressions…is also recommended for professional camera operators.…
Those topics are out of the frame of this course,…but please search our online library…for other courses on those topics.…Also, please take a few moments…to provide feedback for this course,…so we can continue to improve our training.…It's been my honor to share my…knowledge of 3D camera techniques,…and I hope you've achieved your learning goals.…Thanks a lot for watching, and goodbye.…
Author
Released
1/13/2017- Improving productivity in the viewports
- Customizing display and camera options
- Rigging a camera for animation
- Controlling and keyframing rotations
- Prioritizing pan, tilt, and roll axis order
- Keyframing camera movement such as pan and dolly
- Keyframing compound camera movement
- Animating a camera crane or jib arm
- Animating a walk-through with Path Constraint
- Projecting an isometric view
- Defining motion blur parameters
- Blurring by distance with depth of field
Skill Level Advanced
Duration
Views
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Introduction
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Welcome1m
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Using the exercise files4m 34s
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1. Viewport Tips and Tricks
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Hiding the ViewCube1m 43s
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Setting Field of View2m 14s
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2. Working with Cameras
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3. Rigging and Animation
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Choosing rotation order3m 2s
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Keyframing pan rotation5m 46s
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Keyframing a camera dolly4m 29s
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4. Compound Camera Animation
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Keyframing a track-pan3m 49s
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Keyframing a pedestal-tilt3m 39s
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Keying rotations on a path4m 48s
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Animating on an arc5m 51s
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5. Special Effects
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Rendering isometric views7m 37s
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Rendering motion blur5m 16s
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Conclusion
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Next steps1m 2s
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Video: Next steps