Optimizing shadow maps


show more Optimizing shadow maps provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Optimizing shadow maps

We are going to take a look at how to optimize Shadow Maps in order to get good results. Because Shadow Maps are based on pixels, you'll need to work with them a little bit to avoid some aliasing artifacts, or jagged edges on the shadows. You'll notice that in this version of the scene, I've removed the diffused color map from my backdrop so that we can see the shadows more clearly. Okay. So, what I am looking in the Perspective or Camera Views, you'll see that we are seeing a lot of aliasing.

The shadows are looking really jagged. But you can't trust what you see in the Viewports, and that includes ActiveShade. ActiveShade does not correctly and accurately represent the way Shadow Maps are going to render in a full production rendering. So, I'll need to click my Render Production in order to see what I'm really going to get. Okay, so as you can see, this is a lot cleaner in the full rendering than it is in the Viewport. But it still not terribly clean because we ...

Optimizing shadow maps
Video duration: 5m 46s 10h 4m Beginner

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Optimizing shadow maps provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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