Optimizing polygon Level of Detail


show more Optimizing polygon Level of Detail provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Optimizing polygon Level of Detail

Finally, after I've baked my model to Editable Poly and sort of burned in my subdivisions, I might take the opportunity to do a final pass at optimization. Once I've done this bake operation, I actually can have access to the individual sub-objects that were generated by the Turbo Smooth modifier. So I might want to go through here and maybe remove some of this detail. So, in this area here, this is a fairly straight section here, a fairly straight area of my barstool.

So I don't necessarily need these edges here. So I can actually, after I've baked the model, I can make a final pass at optimizing or do any kind of fine details, make whatever changes that can only be done at this very fine level. So, for example, I can select an edge loop, get in a little bit closer here, select that edge and click Loop. I can remove that edge loop. If I just click the Remove button or hit the Backspace key, it actually doesn't change my polygon count very much, if at all, because if I ...

Optimizing polygon Level of Detail
Video duration: 2m 44s 10h 4m Beginner

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Optimizing polygon Level of Detail provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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