From the course: 3ds Max: Substance to V-Ray
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One final tweak - 3ds Max Tutorial
From the course: 3ds Max: Substance to V-Ray
One final tweak
- [Narrator] In this penultimate video for the chapter, we're going to go ahead and make one final tweak to the quality of the render that we are getting from Vray. Now we did mention back in the previous chapter that we do have the ability to increase the resolution of our substance graph before it is output from the substance designer application, which would in turn of course increase the quality of the final renders that we are getting from it. A much more sensible approach in my honest opinion however is to make those kinds of changes right here in 3ds Max itself. To that end, then, let's open up the material editor and in the world material tab, double click to load our substance options into the parameter editor. Now there are in fact two different ways that we could go about doing things here. One would be to make our change in the global substance settings rollout where we are currently set to use a global substance resolution of 1024 by 1024. While we could, as I will here…
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Contents
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(Locked)
Overview of your material3m 25s
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Metal rough to V-Ray spec gloss conversion2m 56s
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Exporting a substance from Designer3m 5s
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Using the substance with 3ds Max and V-Ray5m 21s
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Improving your substance results2m 53s
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Augmenting a substance using Max nodes4m 21s
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(Locked)
One final tweak2m 45s
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(Locked)
A nice little surprise4m 17s
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(Locked)
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