Use Perspective Control to shift the image in the frame.
- [Instructor] One of the cool features of the…physical camera is its ability to reproduce…the effect of a tilt shift camera,…or a view camera, in which the camera lens…and sensor can move independently of one another…to create a horizontal or vertical offset.…And that applies in any situation when…you want to, for example, shift the horizon line.…That happens a lot in architectural photography.…You want to capture the top of a tall building,…but if you tilt up then you get an extreme…three point perspective.…
But the effect you want to achieve is a…two point perspective where the vertical lines…of the building remain parallel.…So to illustrate, I'll grab this physical camera…and rotate it in Gibble coordinate,…and just tilt it up.…And we're now getting a three point perspective…where these lines that are supposed to be vertical…are all actually converging at an…imaginary vanishing point way up here.…Okay, well we can correct for this.…And the way to do it is to use this…view camera emulation.…
The best way to approach this, I think,…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Appropriate for all
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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