- [Instructor] Earlier in the series, we saw how to flatten…part of a landscape using a texture object mask.…Now we're going to look at another, more flexible way…of non-destructively art directing a procedural terrain,…and this technique has relevance any time you want to make…customized reversible changes to a model.…It takes us to places we could never go with parametric…deformers, such as push or taper, and this technique…gives us more control than we could achieve…with freeform deformers, or FFDs.…
In this example, I'd like, once again, to flatten out…the terrain near the camera.…I could do this with soft selection,…but that would normally be a destructive workflow.…Let me just show you what the issue is with soft selection…with a standard destructive workflow.…I'm going to select this terrain object and right-click…and convert to editable poly.…Once that's converted, we can go into vertex sub-object mode…and we want to select the region near the camera.…
Let's use a circular selection region.…And in the top view, select near the camera,…
AuthorAaron F. Ross
Skill Level Intermediate
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