From the course: 3ds Max: Tips, Tricks and Techniques

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Non-destructive model adjustment with Linked Xform

Non-destructive model adjustment with Linked Xform - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Non-destructive model adjustment with Linked Xform

- [Instructor] Earlier in the series, we saw how to flatten part of a landscape using a texture object mask. Now we're going to look at another, more flexible way of non-destructively art directing a procedural terrain, and this technique has relevance any time you want to make customized reversible changes to a model. It takes us to places we could never go with parametric deformers, such as push or taper, and this technique gives us more control than we could achieve with freeform deformers, or FFDs. In this example, I'd like, once again, to flatten out the terrain near the camera. I could do this with soft selection, but that would normally be a destructive workflow. Let me just show you what the issue is with soft selection with a standard destructive workflow. I'm going to select this terrain object and right-click and convert to editable poly. Once that's converted, we can go into vertex sub-object mode and we want to select the region near the camera. Let's use a circular…

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