From the course: V-Ray Next for 3ds Max Essential Training
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Next steps - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Next steps
- [Brian] Although we have come to the end of our look at using V-Ray Next in 3ds Max, our education as a lighting and render artist clearly doesn't come to a stop as well, which is why our online library here has lots to offer in the way of great lighting and rendering courses that can help up continue to grow our render-based skills. On top of those, don't forget to also check out some of the more loosely-related courses, such as, Ben Long's excellent Foundations of Photography series, as these can really help us master controls found on the V-Ray physical camera by learning how to use their real-world counterparts. The exposure, composition, and lenses courses being particular favorites of mine. There are also of course some great online communities out there, where people are willing to help each other figure out how to use rendering software such as V-Ray for daily production tasks. One such resource available specifically to V-Ray users would be the forums hosted by Chaos Group…
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Contents
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Adaptive Dome Light setting2m 22s
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Metal/rough workflow3m 55s
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Rendering in the cloud (beta)3m 11s
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Switch material2m 52s
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NVIDIA AI Denoiser and render element specific denoising4m 19s
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New hair material (update 1 Glint and Glitter)3m 51s
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Lighting Analysis tool3m 24s
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V-Ray plugin material and texture3m 19s
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Drag-and-drop V-Ray assets1m 37s
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Point-and-shoot camera tools4m 36s
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Update 1: Viewport IPR3m 21s
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Update 1: GPU improvements (bucket, dispersion, and faster fog)4m 38s
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The V-Ray Material: Diffuse color3m 34s
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The V-Ray Material: Reflection4m 40s
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The V-Ray Material: Clear glass3m 40s
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The V-Ray Material: Colored and frosted glass2m 53s
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Creating a translucency effect2m 58s
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V-Ray hair shader3m 27s
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Car paint shader2m 48s
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Using the VRmat format2m 52s
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The V-Ray alSurface material4m 36s
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Using MDL materials4m
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Render elements explained3m 41s
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Pipeline decisions2m 22s
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Render elements workflow4m 53s
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Outputting our basic render elements3m
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Compositing the basic elements5m 48s
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Using elements for image manipulation4m 31s
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Adding DOF using a Z-Depth pass4m 38s
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Light Select4m 41s
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Multimatte5m 22s
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Cryptomatte5m 41s
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Sample Rate4m 3s
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The Denoiser element4m 30s
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ExtraTex (Dirt/AO)3m 19s
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Using V-Ray Geometry: Fur4m 54s
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Using V-Ray Geometry: Proxies6m 18s
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Using V-Ray Geometry: Clipper4m 39s
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V-Ray Instancer5m 27s
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Stereoscopic VR rendering4m 29s
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V-Ray metaballs5m 18s
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DOF in a perspective viewport3m 6s
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Using Render Mask3m 48s
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Aerial perspective4m 46s
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Displacement4m 4s
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Volume grid5m 43s
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V-Ray mesh viewer2m 56s
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