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- [Aaron] In this course we've explored 3ds Max's…advanced material techniques, but it's a deep subject.…We didn't get to cover every advanced tool available.…However, that's a good problem to have.…I focused on physically-based rendering…because that's really the way forward.…The old-school renderers,…such as the 3ds Max Scanline Renderer…are based on a bogus shading model…that requires a lot of effort…to get plausible looking results.…Physically-based rendering is easy by comparison.…And different PBR renderers…are all trying to do the same thing,…simulate the propagation of light,…by modeling real-world phenomena.…
As a result, the 3ds Max physical material…will render similarly in PBR renderers…such as Art, Arnold, and V-Ray.…What you learned in this course…should apply to any PBR renderer.…To expand your knowledge of advanced materials,…check out our other courses.…You'll find several to compliment this one,…such as my own courses, 3ds Max: Advanced Lighting…and 3ds Max: Rendering with Arnold.…Joe Bradley has a course on Mastering UVW Mapping…
Author
Released
11/15/2018- Streamlining material editor workflow
- Managing assets
- Referencing materials with XRefs
- Rendering the Physical Material
- Controlling highlights with Roughness
- Directing reflections and refractions
- Simulating translucency and scattering
- Building a shading network
- Combining and color correcting maps
- Baking maps with Render to Texture
- Procedural mapping
- Using relief maps: bump, normal, and displacement
Skill Level Advanced
Duration
Views
Related Courses
-
3ds Max 2018: Mastering UVW Mapping
with Joel Bradley2h 31m Intermediate -
3ds Max 2019 Essential Training
with Aaron F. Ross10h 39m Appropriate for all -
3ds Max: Substance to Arnold
with Brian Bradley2h 2m Intermediate
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Introduction
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Welcome53s
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Using the exercise files4m 5s
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1. Material Editor Tips and Tricks
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Using preview windows4m 41s
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Creating multiple view tabs2m 39s
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Lay Out and Select commands4m 24s
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2. Hard Surface Materials
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Mapping the bump channel1m 38s
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Adding a clear coat2m 58s
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3. Ray Tracing Techniques
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4. Building Shading Networks
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Preparing for texture baking1m 45s
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Materials for texture baking4m 17s
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5. Advanced Mapping
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Mapping a gradient ramp6m 31s
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Conclusion
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Next steps1m 21s
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Video: Next steps