Join Brian Bradley for an in-depth discussion in this video Next steps, part of 3ds Max: Substance to Arnold.
- [Brian] Having made it to the end…of our look at using substance tools…with Arnold in 3ds Max…you may be wondering at this point…what else you can do in order to improve…your skills as a render artist.…Well of course Lynda.com itself…has lots to offer in the way of lighting…and rendering courses that will…most certainly help us improve.…We can easily find these…using either the library dropdown menu…or we can search using any one of a number of keywords…such as rendering in the site's search function.…
On top of that Arnold users can take…advantage of SolidAngle's support…and answers pages found at support.solidangle.com…and answers.arnoldrenderer.com.…If it is that you just want to take a look…at some of the cool work…being produced using 3ds Max…and render engines like Arnold in a variety of CG fields…then you may want to take a look at…and maybe even join the feed for the stack Facebook group…given that this features some genuinely inspirational work.…
Be sure also to check out the…stack-this.com website…spelt stack-this.com.…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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